Pure Onyx [August 31 2021 Test Release]

Pure Onyx [April 29th 2021 Test Release]

Pure Onyx is a classic beat ‘em up with RPG elements set in the world of our flagship title, Malise and the Machine. It follows heroine Onyx as she brawls her way through the dystopian streets of New Babylon, where she’ll encounter gangs, crime syndicates, a corrupt police force, and the bio-engineered horrors of the insidious Babel Corporation. It features fully animated, 3D art and is styled after 80s cyberpunk anime. Pure Onyx contains in-game, fully animated H content.​

Thread Updated: 2021-09-13
Release Date: 2021-04-29
Developer: Eromancer Patreon
Censored: No
Version: August 31 2021 Test Release
OS: Windows
Language: English

August 31 2021 Test Release

Added first FemCop + Onyx H scene.
Added an H grab variant of the Flip Kick skill to FemCop.
Added placeholder 2nd armor damage level for FemCop
Added initial version of the Exhaustion system. Grapples increase Onyx’s Exhaustion over time, which makes grappling more difficult. Exhaustion increases by a small amount at the end of H scenes (not during).
When Onyx is completely exhausted, missions now end and she is returned to the Hub. Ending a mission manually will also remove Onyx’s Exhaustion.
Added a placeholder Exhaustion meter to the game screen.
The Exhaustion gauge in the status menu is now functional.
Player now receives a warning if Onyx’s Exhaustion is high when returning to the world map.
Exhaustion is automatically removed when Onyx visits The Hub on the world map.
Chain Splicer now has the “eyeshine” cue before launching an H attack
FIxed clipping on FemCop’s bodysuit shoulders
Fixed an issue where changing key-bindings would cause the game to freeze
Added Thug section to the Chain Splicer H scene.
Added additional SFX to the Runt section of the Chain Splicer H scene
Added the capability for Onyx to travel between maps / exit to the World Map
Added basic event system, including enemy encounters, triggers, temporary wall colliders to limit encounter areas, and “Go!” indicator to guide Onyx
Added an arrow indicator to guide player toward map exits/transitions.
Overhauled camera math to accommodate multiple aspect ratios without breaking enemy encounters.
Added Test Mission to show off the new map/mission features
Added first iteration of enemy clothing damage / graphics transformation system
Added first level armor damage to FemCop (jacket destroyed when hit with heavy attack)
Added LOD (optimized) model for FemCop
Added Mule Kick ability to FemCop (she will now counter attack from knockdown)
Added SFX to FemCop’s Backstep ability
Completed rework/upgrade of FemCop’s genitals rigging
Massively reduced chance of firefly artifacts appearing (white flashing circles — visual giltch some players have) appearing.
FX no longer incorrectly continue playing after an H animation / H scene has been skipped or an attack has been canceled.
Runt’s box and Ball Drone will no longer fail to appear during Runt’s section of the Chain Splicer H scene.
Charger can no longer improperly change facing direction after winding up for Ground Stomp
Wraxe no longer pre-emptively flickers away before his Death animation can complete
Fixed textures on Ball Drone that were missing after LOD revamp
Ball Drone is no longer missing its eye during Runt’s section of the Chain Splicer H scene.
Zoom now functions in the gallery when a scene is not active.
Game database split in two so that only system data is initialized at startup (will allow for loading animation instead of black screen)

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