VoidBound [v0.4f Beta Public]

VoidBound [v0.4 Beta Public]

The Earth is sucked into a war between alien species, and the heroine has to venture to worlds never before seen by mankind to find a way to stop it. The game is a sci-fi ero RPG with a focus on variety in combat mechanics. The character’s abilities will be determined by a wide variety of equipable weapons, psi amps, and support gear, and each combat area will have its own unique spin on battles.
v0.4f Beta
Removed snap for background and replaced it with an empty bitmap to resolve the “resolution” crash.
Change particle setting options to off, min, max. Min will reduce the maximum amount of particles of each emitter to half, and doubled the wait duration of particle spawning in order to improve performance.
Added Map Animation setting. Setting it to “Off” will set all animated parallax to be static images instead, while “Min” will have them skip every second frame and double the wait duration between frames.
Updated the CacheManager to have it keep assets from a minimum of 3 maps to avoid unnecessary loading time. (There will still be lags when transitioning between maps/scenes, which is due to textures uploading to the GPU. We’re currently still working on a solution for this).
Forced the game to always launch in WebGL mode through the Community_Basic plugin.
All animated parallaxes have been split.






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