Going Deeper is a single player erotic roguelike/management game. You take on the role of an Inquisitor, a divination mage serving the goddess of knowledge, who has been tasked with investigating the sudden appearance of a dungeon of unknown origin. On reaching the site, you find that a team of Knights from an allied faction is already there. Teaming up with the three female knights, you take on the duty of mission control.
Can you guide them to the bottom of a dungeon, or will they fall to the corruption it throws at them?
Developer: NRFB Patreon
Censored: No
Version: Alpha 13
OS: Windows, Linux
Language: English
Genre: 2dcg, Adventure, Ahegao, Big Tits, Corruption, Fantasy, Groping, Humor, Lesbian, Management, Masturbation, Mind Control, Monster, Monster Girl, Oral Sex, Rape, Strategy, Teasing, Tentacles, Turn Based Combat, Voyeurism
- Extract and run the .exe
- The game may create a file named override.cfg within the same directory as the .exe. This file is used to save in game settings only.
- Save data is located in AppData\Roaming\Godot\app_userdata\Going Deeper but it can be deleted from within the game so you shouldn’t NEED to do anything with it.
Content:
- Added Sex mechanics/scenes to several monsters.
- Added a list of what damage types/status effects all monsters/traps are able to inflict to research notes.
- Requires researching a given threat to research level 2.
- Added the ability to view multiple portraits of characters in the research notes based on unlocked scenes.
- 1 new camp sexy scene
- 1 new monster
- 1 new status effect (it’s sex)
- 12 new skills (and a re-adding of the Entropic Touch skill)
- 2 new curses
- 1 new spell
- 1 new monster status effect
Changes:
- Set monsters/traps to revert stats to base stats before recalculating stats due to status effects.
- This fixes the “invincible flower girl” issue, among some others.
- Map generation now waits until a floor start cutscene is completely finished before continuing with other steps.
- This fixes the issue where internal dungeon UI state could end up out of sync with how it visually appears when a cutscene is played at the beginning of a floor.
- Added a direction picker control for some skills (The Alley-Oop, Parting Shot) rather than having them rely on the character’s current destination.
- Lowered the amount of particles in camp location boxes.
- Added the total number of curse ranks remaining to the second tab of the full ally stat sheet.
- Added spell list to research notes. Nothing to actually research at the moment, but some people wanted this to be a thing for whatever reason.
- Added a slight tint to the screen edges based on negative stat totals (can be turned off in the display options).
- Added a button in the options menu to pop up a list of currently loaded mods.
- Fixed Counter Stance scaling off of current attack rather than base attack (the latter was always intended even though the description on the status effect said otherwise).
- Fixed an issue where Anonymity’s Scry cooldown increase would not work correctly.
- Fixed an issue where removing an ally’s currently equipped special skill would not remove it from some parts of the UI.
- Fixed Addled not stopping special skill activation when activated through the stat box button (and changed the description slightly).
- Updated the Desire Manipulation tutorial with images to match the previous UI changes.
- Fixed an issue that was preventing the Imp’s Booty scene from activating.
- Fixed Chunky applying +133% base health and +75% base attack rather than +33% base health and -25% base attack.
- Fixed Nullifying applying +110% base complexity rather than +10%.
- Fixed Alert Phase applying +125% base accuracy rather than +25%.
- Fixed the scroll bar overlapping options in the witch den menu if there are enough options for a scroll bar to be present.
- Also fixed the Witch’s Den not closing when using the close window keyboard shortcut.
- Added “All” as an option to autoplaying events in the dungeon
- Also moved the autoplay event options into a dropdown with the options of “None”, “New”, and “All”.
- Also also moved the Show All Details and Autoplay event options into the project settings, meaning they get saved in the override config file just like resolution, text options, etc.
- Changed Elli’s Waking Up Late event to only have a requirement of her having embraced the Sloth curse.
Balance:
- Ally Behavior
- Allies will now prioritize SOME automatic interactions over attacking/disarming.
- Monsters now get an opportunity attack (as in attacking with a bonus) against allies that interact with others instead of doing combat
- Allies will now prioritize SOME automatic interactions over attacking/disarming.
- Status Effects
- Nerfed Restricted from 25% of Reflex to 20% of Reflex
- Nerfed Drained from 25% of Willpower to 20% of Willpower
- Skills
- Buffed Parting Shot: Now scales off of Reflex rather than Physique.
- Buffed Revenge Journal: Now a special skill. When Special Skill is used, all monsters on the floor are Marked. When this character suffers a Corruption Break, this skill’s cooldown is set to 0. No longer requires a skill with the Marked tag to learn. Can no longer be learned naturally.
DOWNLOAD
When moving between game versions, it is recommended that you finish (win or lose) your current run in the old version or simply start a new game in the new version. Metaprogression (KP, etc.) will carry over between versions, but data changes may cause errors if loading the save of an individual run into a different version than it was started.
https://mega.nz/file/j9cwCIpC#cVXyj8kpi78iwrM5vshseUzJ_eRG6USiZLUYxhQBBgk
https://pixeldrain.com/u/6xrxtac8
https://workupload.com/file/DJ6X93Lsk8B
https://mega.nz/file/CpETkYLT#8DwQBMSTppb-bl5R2OB86YwR9oFGUd4XbiHszNHP2gY