Daughter of Essence [v1.2]

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In Daughter of Essence, you play as Mercy a young woman who just wants to be free. Free from obligation, free from the oppressive watchfulness of her family, and free from the harsh laws of the empire. As one of the only living daughters of essence, however, freedom is not so simple. The Oldlight empire and the Church both want her captured, and countless other factions want her strange gifts for their own gain.

Developer: Indoor Minotaur Patreon
Censored: No
Version: 1.2
OS: Windows, Mac
Language: English
Genre: 2DCG, 2D game, Female protagonist, Fantasy, Adventure, Masturbation, Oral sex, Futa, Group sex, Sex toys, Gay, Lesbian, Male domination, Combat, Turn based combat

Extract and run


  • Added new armored Mercy portraits and sprites (normal, fishing, riding and battle sprites)!
  • Added Steam Achievements!
  • Added new gauges and an improved HUD to the final siege for better transparency
  • Updated a number of different scenes with new dialogue
  • Performance Improvements and updated engine
  • Added new voice lines to some of the endings
  • Added a plugin to halt the in-built fast-forward function of RPG Maker during certain cut-scenes (I believe fast-forward was causing image-related crashes on some lower-spec machines. Hopefully we will see much less of these now)
  • Marlan’s Guard-Breaker now correctly removes Stone Spines, making the ejderha fight nicer
  • Fixed an issue where Feodor’s unconscious form would vanish after leaving the Aster manor
  • Fixed some passability issues
  • Fixed an issue where Beatrix scenes could play while in the guest room next door
  • Delilah’s room will now be open immediately after she’s recruited
  • Fixed an issue where Naomi could either miss with Lotus Shot, or else use it on the wrong target
  • Fixed an issue where a line of dialogue could be repeated twice by two separate enemies
  • Van Ritter and company are gone from Witchdale after confronting them
  • Fixed an issue where cocoa beans weren’t previously healing
  • Fixed an issue where the chocolate bar wasn’t properly learned from the recipe book
  • Slightly rebalanced final siege values
  • Fixed an issue where the Dietrich & Moon scene could be triggered after one of them fell in the siege
  • Fixed an issue where the first Vincent & Gertrude scene could be triggered after ch. 8
  • Fixed some portrait-related crashes
  • Implemented ShadyCorner integration
  • Fixed an issue where “Wound Essence” was lost after a respec

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