
Overview
Information
Installation
Changelog
Images
Transportal is an Adults-Only RPG with a focus on feminization,
sexual exploration, and themes of identity.
Developer: LilySauce – Patreon – Itch.io
Censored: No
Version: 0.5.2 Early Access
OS: Windows
Language: English
Genre: Transformation, 2dcg, Corruption, Female protagonist, Male protagonist, Masturbation, 2d game, Rpg, Fantasy, Ahegao, Prostitution, Adventure
Extract and run
Lewd Content:
- A spicy new encounter with Keith, the Innkeeper.
- Getting willingly punished by the sadistic female mayor.
- A mini, subby lewd scene with both sapphic and non-sapphic versions.
- A mini sapphic lewd scene with an existing character (and pretty art!)
- ANOTHER mini sapphic lewd scene with one existing character (or maybe two…?)
Art Additions:
- The mayor’s first lewd scene now has artwork!
- Caroline’s expression artwork has been heavily changed (she’s super pretty now!)
- Damien has received an entirely new outfit for Verusa!
- Corey’s artwork has been adjusted (his basic T-shirt is no more)
- Some new expression artwork for our “IRL” protagonist~!
- The artwork for the start of the tentacle scene has been polished some.
- Mayor Mai now has two new facial expressions, which are retroactively-added to her dialogue!
Story Content:
- A Story Recap can be accessed by loading an old save, OR by using the “Help Info” Key Item!
- The introduction of a mysterious lore-relevant character!
- New dialogue with party members.
- Multiple conversations with Damien (“Attraction to Men” only)
- Finding a way to escape a certain location.
- A rather large group hangout!
- An optional meetup in a brand new place!
- A small (and optional) lore infodump about potions!
Gameplay Content:
- Five new Combat Skills for specific party members!
- A new Non-Battle Skill, designed for acquiring items!
- New places to use existing Non-Battle Skills!
- At least eight new equippable items, three of which grant Skills!
- A retroactively-added secret.
- A group mini dungeon with enemies, and a bit of puzzle gameplay.
- A solo mini dungeon with puzzles and enemies.
- A new status effect (used by an enemy)!
- A hidden sword.
- More crafting!
- Fictional breaking and entering! Don’t do this IRL pls :3
Adjustments:
- Items are now properly sorted in the menu based on their type and usefulness!
- The Items menu now has two columns instead of one. The Q and W keys (L1 and R1) can be used to switch Categories.
- The “Where To” menu used in “IRL” has been updated, and is now more intuitive to use.
- Several “IRL Drink” items have adjusted descriptions, to make it clearer how they’re useful.
- Keyboard keybinds can now changed.
- Gamepad button bindings can now be remapped.
- The protagonist’s Smartphone can now be used as a mirror even in Verusa (provided you’ve reached a certain point).
- Water is now usable in battle, and removes the “On Fire” status effect.
- Some dialogue in the first hangout at Jen’s home (the one with Caroline) has been changed a bit.
- The hint objects in the Lewd Tome are now visually distinct if that type of content is disabled.
Balance Changes:
- The Enchanted Bell’s “Lightning” Skill now has a one-turn cooldown upon using it.
- The Crimson Ring’s “Strengthen” Skill now has a limited amount of uses per battle.
- Miscellaneous adjustments!
Visual Tweaks:
- The game’s UI has been visually updated in several small ways!
- Caroline’s sprites have been changed to match her new artwork.
- Seth’s “IRL” sprites are now wearing the correct clothing! (No more out-of-place suit jacket.)
- My developer artwork (the art shown before the intro and at End of Content) has been updated.
- A couple background images for in-game areas have been updated.
- Some visual updates have been made to Verusa’s Overworld map.
- Custom animation edits have been made for several Skills (mainly Jen’s).
Bugfixes:
- A rare bug where party members would vanish before the “Robed Mages” fight has been patched.
- The “Crossing the Lake” quest should no longer stay in the menu after it’s completed. (This was a visual bug.)
- Prevented the player from accessing part of the “Picking Up Damien” event early, which caused a black screen upon waking up “IRL”, and potentially other issues down the line.
- Patched a scenario where the player would get near-softlocked by the same Wynne cutscene trying to start multiple times.
- Adjusted a switch which was flipped wrongly after the Mall group hangout event, which could have potentially caused a black screen upon waking up.
- Fixed a bug where the player could not return to their room at the inn the next day after being sent to bed via a cutscene.
- Prevented the player from getting a free night at the inn when being sent to bed is triggered by unrelated cutscenes.
- Changed the visual for a cabinet in the Inn of the Four’s first floor. Previously, the tiles were wrong, making it look cut off.
- Applied a patch fix for a situation in which the “by the river” scene with Jen was unintentionally skipped.
- Fixed a couple of small typos.
- Fixed an issue where the Story Recap would fail to display, and some silly dialogue would repeatedly show up in its place.
DOWNLOAD
https://mega.nz/file/PFNAFZRS#H-1nXB4bN2qEktXJ6cu26_7veRQu-B_aw_kQA7AdIz0
https://mega.nz/file/7JF2CBYQ#M4aa-CTDXfvWq2dTlDUsMu1KhdF090HAJKCzlK-IeIk